                    Firewall-The Conflict

It has been 22 years since Queen Helena and Princess Julia
left across the Eastern Ocean in search of a new life. It
isn`t know if they survived the crossing, but a few travellers
tales give hope to Julia`s brother, Julian, who is now King of
the Destari at the age of 31. The ceremony took place in May;
it is now September, and it looks like the Destari Kingdom isn`t
going to last for much longer. In mid August, there was a noted
increase in the unexplained sightings from the Haunted Wasteland
deep inside the Destari Kingdom. At about the same time, Destari
shipping started being preyed on by pirate hordes which possessed
something not known to Destari wise men; gunpowder. As if that
wasn`t enough, the province of Volte has rebelled against the
Kingdom and declared open war. Julian has attempted on numerous
occasions to establish diplomatic channels with all of these
powers, but has failed. Now he has no choice but to defeat them
in combat. His only ally, Executor Trellia of the Noress, the
forest/hill dwellers to the south of the Destari Kingdom, is
willing to send her forces to help, but they will take time, and
the Destari will bear the brunt of the combined attack. Julian
must also attempt to find his sister, if she`s still out there.

INSTALLATION
Warning! This scenario requires the multiplayer edition of CivII.
It won`t work with any versions lower than that, including FW!
  If you`re still here, you should have three .zip files;
firewall.zip, firesnd1.zip and firesnd2.zip. If you don`t have the
sound files, don`t worry about it, they aren`t essential. Firstly,
make a folder in your scenario drawer called "Firewall", or frankly
whatevre you want, it`s not important. Unzip all the files from
firewall.zip into this drawer. If you have the sound files, make
a folder inside the one you`ve just created called "Sound". Copy
all the files from firesnd1.zip and firesnd2.zip into this folder.
You`re now ready to play! 

OBJECTIVES
This scenario is intended for you to play as the Destari. The Noress
might be playable, but everyone else isn`t. To win, you must fend
off both pirate hordes, the monsters, subdue the rebel province
of Volte and find the mysterious land ruled by Julia. Not an
easy task, but possible. To help you out, you have several heroes,
but the enemy have some as well.

THE CIVILIZATIONS
There are 6 "playable" civilizations in "Firewall". I say this because
only the Destari and Noress are truly playable, the Noress less so than
the Destari. These are: the Destari, the Noress, the Friesins, Garth`s
Pirates, Nimrod`s Pirates and the Monsters. The Barbarians play a small
role, under the name of the Voltens.

THE DESTARI KINGDOM (Play as these, and no-one else!!!!!)
The Destari`s days of glory and absolute power are over, but they are
still a force to be reckoned with. Over the last few years, they have
lost several ports in the Great Archipelago to the Pirate hordes, who
appear to have gained knowledge of a substance called "gunpowder".
Where they obtained it is unknown, but the only thing that matters now
is the Destari aquiring the knowledge for themselves. It`s especially important
now that the Pirates have landed on the shores of the Destari Kingdom
with conquest on their minds. And with perfect timing as well. The
Destari are currently involved in conflicts with the rebels in Volte,
and with the hordes of Satan, who`s forces have burst out of the Haunted
Wasteland in the middle of the Kingdom and are flattening everything
in their paths. Can they hold off everyone? Possibly. They have only
one friend, in the form of the Noress, who are a hardy people living
in the rougher terrain to the south-west of the Destari Kingdom. But
these friends won`t give up too easily. They`ll fight with the Destari
until the bitter end, no matter how bitter the end is.
  The Destari start the game with 26 well developed cities and a sizeable
army. Use this well, or you won`t last long.

THE NORESS DOMINION (Play as these only in a multi-player game. One
                     player must be the Destari!)
The Noress have hit upon slightly hard times. In past centuries they
have been leaders of the military world, with their soldiers and
unique camelry being hired out to the Destari in several major conflicts.
But now that has started to come to an end. New techniques used by
the Destari to train their cavalry are proving effective. In several
years they will be more powerful than the Noress camelry. For now, your
main concern is the monsters who periodically pop out of the mysterious
passages to the underworld. They may prove to be quite a challenge. If
you`re lucky, the Noress may send military help when you play as the
Destari.
  The Noress are led by Executor Trellia, a strong hot-headed warrior
who will head out on to the battlefield and lead her troops without
hesitation. The Noress are also permanently allied to the Destari. They
have fewer cities than the Destari, but their smaller empire is easier
to manage and maintain.

THE MONSTERS (Not for play)
These represent the forces of Satan, Lord of Darkness. As a general
rule, they are stronger than the Destari troops, but smaller in number.
However, try to stem the tide as soon as possible, as they will soon
over-run you. Periodically, some will appear out of the strange
passages in the swamps of the planet, wrecking havoc and destroying
whatever they can. Although hard, they aren`t indestructible, so use
whatever you can to beat them and you`ll probably succeed. They only
have one city at the start, which represents the gateway to Hell. Satan
resides in Hell, so be careful when attacking this city. It`ll probably
take you a while to find it though, and when you do it`ll be tough
taking it.
  Periodically, Monsters of various types will pop out of the tunnels
dotted around the landscape. Many of these tunnels have traps set about
them, so be careful.

GARTH`S PIRATES (Not for play)
Garth is one of the notorious pirate hordes that have plagued shipping
along the Destari and Noress coast for years. Until recently, they have
been limited to small-scale attacks on Destari trade ships, raiding what-
ever they can get their hands on. Although their ships have always been
much stronger than their Destari equivalents, they have recently aquired
knowledge of gunpowder, and the change to their society has been immense.
With this knowledge, the time has come for what Garth describes as "the
final assault"; the capture of the Destari Kingdom and the founding of
a new regime. Julian is merely a small obstacle now that the Pirates
have guns, and even the forces of Hell are not a problem now; they are
leaving the Pirates alone to do their business. Aided by their long time
allies, another horde of pirates led by Nimrod, they will destroy the
Destari and the Noress and implant a new order; the Pirate order.
  Garth`s hordes are the ones with the green shields (not to be confused
with the Voltens).

NIMROD`S PIRATES (Not for play)
Nimrod is the leader of the other Pirate horde that sails the Great Archipelago,
searching for shipping to prey on. Infact, it was Nimrod`s Pirates that
discovered the first traces of gunpowder on an island in the Archipelago.
Garth had the luck to have some captured some Destari wisemen, who studied
the gunpowder and determined it`s composition. With this knowledge, Garth
and Nimrod spent long nights in Tefra Harbor studying battle plans for
the conquest of the Destari Kingdom. With gunpowder, they are ready
to bombard coastal cities with cannon fire and have hundreds of pirates
descend on the Destari, all-guns ablazing. They won`t have a hope...
  Nimrod`s hordes display a purple shield.

THE PROVINCE OF VOLTE (Cannot be played)
These bunch are actually the Barbarians under a different name, hence
the fact they can`t be played. They are actually part of the Destari
Kingdom that broke away several years ago. Led by the imfamous general
Daesros, who has declared himself King of Volte, they are fighting for
the recognition of their independence by the Destari Kingdom. So far,
that hasn`t happened. Reports from spies within the Kingdom suggest
that the Destari Army is intending to launch a huge campaign against
the Province to retake it. What the Voltens do not know is that the
Pirates are the Destari`s main concern at the moment, so the assault
may never come. Even if it does, the impassable mountains surrounding
the province may deter any attack from the Destari. They`re the main
reason that the Voltens have been able to hold out at all.
  The Voltens play a small role in this scenario, but the Destari player
may wish to crush the rebellion when they have nothing else to contend
with. That, and the Voltens control 3 wonders.

That`s it for the civilizations... or is it?

UNITS
Some of the units in Firewall are civiliation-specific, others are
unique, and there are some that can be built only by 2 or 3 civs.
Here`s a list of most of the scenario`s units; some are a surprise!

(If you have trouble reading this list, maximise the window).
 
MILITARY UNITS
Name                Stats            Cost        Can be built by/       Abilities
                                                 Belongs to...

Levies              1/1/1  h1/f1     10          All                     
Axemen              2/3/1  h1/f2     20          All               
Archers             3/1/1  h1/f3     30          All                    100% vs. air, Air to Air
Halberdiers         4/2/1  h1/f1     20          All                    Ign. ZOC
City Guards         0/5/0  h2/f2     80          Destari/Noress         
Cavalry             3/2/3  h2/f1     50          Destari      
Camelry             3/2/3  h2/f1     50          Noress
Chariot             4/1/2  h2/f2     70          Destari
Catapult           10/1/1  h2/f3    100          All                    Ign. City Walls
Hellish Legion      5/4/1  h2/f1     50          Monsters               Ign. ZOC, Amphib., Air to Air
Satan`s Guard       8/5/2  h2/f2     90          Monsters               Ign. ZOC , 100% vs. Air
Hell Horsemen       7/4/4  h2/f2     80          Monsters               See 2
Demon Assassin      8/1/4  h2/f6     80          Monsters               Ign. City Walls, Missile
Winged Demon       12/5/6  h3/f3     80          Monsters               Ign. ZOC, See 2
Pirates             6/4/1  h2/f2     50          Pirates                Amphib.
Defender            0/4/1  h2/f2     50          Pirates                100% vs. Air
Broadside          16/1/1  h1/f7    100          Pirates                See 2, Missile

SHIPS

Longboat            2/1/3  h1/f1     40          Destari                Carry 3, Coastal
Longboat            2/1/3  h1/f1     40          Noress                 Carry 3, Coastal
Pirate Ship         6/6/6  h3/f2     60          Pirates                Carry 4, Carry Air
Pirate Warship      8/6/5  h3/f2     70          Pirates                Carry 5

DIPLOMACY

Holy Man            0/0/2  h1/f1     30          Destari                Ign. ZOC
Diplomat            0/0/2  h1/f1     30          Noress                 Ign. ZOC
Powder Monkey       0/0/2  h1/f1     30          Pirates                Ign. ZOC
Black Rider         0/0/2  h1/f1     30          Monsters               Ign. ZOC
Spy                 0/0/2  h1/f1     30          Voltens                Ign. ZOC

TRADE

Caravan             0/1/1  h1/f1     50          Destari                Ign. ZOC
Caravan             0/1/1  h1/f1     50          Noress                 Ign. ZOC

UNBUILDABLE UNITS

High Mountains     0/40/0  h5/f5   1270          None                  
Rocks              0/40/0  h5/f5   1270          None
Julian X            9/5/3  h3/f3   1270          Destari                Ign. ZOC, x2 vs. Horse
Trellia             8/6/2  h2/f2   1270          Noress                 Ign. ZOC, Alpine
Garth               8/4/1  h3/f1   1270          Garth`s Pirates        Ign. ZOC, Amphib.
Nimrod              8/4/1  h3/f1   1270          Nimrod`s Pirates       Ign. ZOC, Amphib.
Valwer             10/4/3  h3/f2   1270          Noress                 See 2, Amphib., x2 vs. Horse
Sir Jasmael         9/4/4  h2/f2   1270          Noress                 See 2, Ign. ZOC, Ign. City Walls
Simon Jakaris       7/4/4  h2/f4   1270          Destari                Ign. ZOC, Ign. City Walls, x2 vs. Horse
Edward Kever        9/4/4  h2/f2   1270          Destari                Ign. ZOC, Ign. City Walls, x2 vs. Horse
John of Hykule      8/6/1  h3/f2   1270          Destari                Ign. ZOC, Alpine
Satan              0/10/0  h5/f4   1270          Monsters               x2 vs. Horse
Stone Beast         7/5/2  h3/f2   1270          Monsters               Alpine
Daesros             9/5/2  h3/f2   1270          Voltens                Ign. ZOC
Trinistal           7/5/1  h2/f4   1270          Voltens                Ign. ZOC, Alpine, x2 vs. Horse
Poison Traps       0/20/0  h5/f5   1270          Monsters               x2 vs. Horse, 100% vs. Air
William I           9/5/4  h2/f2   1270          Destari                See 2, Ign. ZOC, Amphib.
Baltor              8/6/1  h2/f2   1270          Noress                 Ign. ZOC, Amphib, Ign. City Walls, Alpine

Like I mentioned before, not all the units are mentioned here, you`ll have
to discover them for yourself!

WONDERS
Firewall contains all 28 possible wonders, but only 27 of the are built at the
beginning of the game. Most of them are obsolete, and have no function except
a cosmetic one, but they add atmosphere to the game and in the case of Firewall I
believe they add a lot of depth to it too!

Name                     Replaces ...          Located in...
Palace of the Plains     Pyramids              Endless Plains
Stadium                  Hanging Gardens       Forbanks
Sword of Cirian          Colossus              First Landing
Pirate Ability           Lighthouse            Garth`s Hideout
Fortress                 Great Library         Ryru End         
Father Statue            Oracle                Mellia
Gold Reserves            Great Wall            Hillsfar
Golden Coast             Sun Tzu`s             Hasstar Delta
The Menilis Herald       King Richard`s        Middle Bartiole
Julian V`s Embassy       Marco Polo`s          Erellbury
Helena`s Statue          Michelangelo`s        Juliapolis
The Royal Tombs          Copernicus`           Trighton Lake
Sea Legs                 Magellan`s            Frinta
Julian`s Charisma        Shakespeare`s         Forbanks
Aastruth Caverns         Da Vinci`s            Aastruth
Simon`s Grove            J.S Bach`s            Jakaria
The Sorceror             Isaac Newton`s        Ulfbank
Mother Statue            Adam Smith`s          Thlorien
Julia`s Voyage           Darwin`s Voyage       First Landing
Palace of Daesros        Statue of Liberty     Yembroth
Castle of Gold           Eiffel Tower          Mellia
Volten Spirit            Hoover Dam            Yembroth
Sheltered Port           Women`s Suffrage      Tefra Harbour
Statues of Light         Manhattan Project     Old Kever Lock
Satan`s Domain           United Nations        Gateway to Hell
All-Seeing Eye           Apollo Program        Not built
Library of Dastan        SETI Program          Dastan
Sacrificial Altar        Cure for Cancer       Gateway to Hell


CREDITS

This is the bit where I thank everyone who (unknown to them) helped with the
creation of Firewall. I will list the scenarios that I sourced the graphics and
sounds from, but I cannot guarantee that the scenario author was the graphic or
sound author. If I have missed your name out and would like me to mention it here,
then drop me a line at the address at the end of this file. Anyway, on with the
credits:

Various MPS scenarios (in particular Midgard, Master of Magic Jr.,  and Crusades)

Jess Balsinde`s Alba de America and Al-Andalus (an excellent scenario, perhaps Jess` best)

Techumseh`s Prince of Darkness (for most of the Hellish graphics)

Brian Reynold`s Dagor Bragollach (for the Satan graphic and several other units)

Mr. Temba`s Underdark (mainly for the graphic for Satan`s Domain).

I may have missed some names out, but as I mentioned, do contact me.

On another note, I`m quite proud to say that I did manage to modify some existing
units to make my own, including the Camelry, Rocks, Edward Kever and Julian X
icons. The sound effects for Edward Kever and Simon Jakaris were made by me too.
Feel free to use them if you like them. In fact, I`d be quite proud to see some
of them in someone else`s scenario!

BUGS

The main problem with this scenario is that the Destari have contact with the
"secret" civilization, the Friesins, from the start of the scenario. Normally
this would mean that the Dstari would be able to claim the technologies they
need to win from the very start, so to remedy this problem I have done the only
thing I can do; prevent them from making contact. However, this is not what I
wanted to do, as the Destari should have to search for the Friesins to get the
required techs, so I have created a special event in "Firewall", where the Destari
and Friesins will be able to make contact (sort of). You will still have to do a bit of looking to find the Friesins though...
  Other than that, the bugs are quite minor. I had trouble making the Pirates
attack Cadnet Estuary and Ryru End at the beginning, but occasionally they will
capture Ryru End after a few turns. The Pirates also do not use their special
Broadside unit that I gave them; I think this has something to do with it`s
position in the units file.
  One last thing. The AI builds far too many settler units when I want it to
build more military units. I don`t know what causes it, but I have seen it
happen in other scenarios, in particular "Time of Thunder" by Jess Balsinde.

THINGS I WANTED TO INCLUDE

-Individual axemen, halberdier and archer units for the Destari, Noress and
Friesins.

-More events. Basically, I ran out of space!


Thanks for reading this file. If you wish to contact me for any reason, I can
be e-mailed at: paul.hanson@btclick.com 

Paul Hanson, October 1999


 

    










